Upping the game on construction modelling capabilities

Upping the game on construction modelling capabilities

Powerful gaming engines that create realistic play environments in Fortnite and Half-Life could have a transformative effect on crowd simulation modelling for construction projects, according to Mott MacDonald technical director Tony Kivistik.

In contrast, more conventional crowd simulation software is based on downloads, which are standalone programs. This technology is not capable of high-quality visuals, such as 4K imaging, real-world lighting effects, or immersive virtual or augmented reality viewing and lacks the ability to handle large datasets.

Hardware also presents a hurdle – the graphic intensive nature of the gaming engine-based applications requires a high-specification computer, potentially limiting its accessibility. This is a well-known issue though, and new technology, known as pixel streaming, is becoming more cost-effective to apply through a web-based application, effectively removing the hardware barrier challenge.

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